REALLY excited to post my current work at Epic Games.
This character was the first character skin I was responsible for texturing and lookdeving when I started.
The learning curve was steep for me, coming not only from a photoreal film background, but also never having done any real time rendering.
Working with low poly assets and heavily relying on normal maps and vertex ID maps was a whole new world for me.
I am used to working with dozens (and sometimes hundreds) of UDIM tiles and a plethora of secondary map-types, so the transition to a drastically more conservative and restrictive template was a super fun challenge.
And lastly, working in an ultra stylized palette is such a unique and novel challenge for me which I'm finding surprisingly more creatively fulfilling than matching real world reference which I have always loved doing.
Hope you guys like it and have fun with him in the game!
Textures and materials by myself
Model by Fred D'aoust
Concepts by Epic Games
In game turntable! Being able to evaluate the goods at your own leisure is such a great perk of working on character skins for FORTNITE!
Being able to play FORTNITE as a character I've painted is such a trip! I gotta say it is in many ways more exciting and satisfying than any assets I've done in film.